Posts filed under ‘reviews’

Time to review something but, err, what?

Guest Post By Jamie

I want to do a review on something, but don’t have a clue what to do it on. If you have any requests, leave them in the comments. I’ll take a look at all of them and have one up by Sunday


legoless: Don’t forget to check out my Poptropica and Chicken Smoothie Halloween posts in the meantime!

October 30, 2009 at 6:40 pm 4 comments

WarioWare: Snapped! Review

Guest Post By Jamie

What should the next review be?

Looks like the DSi Browser! It should be up by Monday 17th. Oh, I’ve already decided the review for the week after. FlipNote Studio.

Since Woof has betrayed the awesomeness that is Nintendo (I’ve only ever owned Nintendo Stuff: GBC, GBA, N64, GameCube, DSPhat, DSLite, Wii and DSi), someone needs to restore dignity to the web. So, for the next 6-7 Weeks, I’ll be reviewing 6 or 7 (That’s 1 a week, OMG) DSiWare games. Everything from WarioWare: Snapped! to Paper Plane Chase. If you’ve seen a DSiWare game somewhere, or you want to know more about one, comment on this – or any other – of my DSiWare review posts.

Wario Ware: Snapped!

Wario Ware: Snapped!

This first review is of WarioWare snapped. The game, like every other WarioWare game, has no particular purpose or storyline. It’s just a way to have fun. Which i can say this game does relatively well, keeping with the WarioWare family. It costs 500 Points on the DSiShop. That’s (At The Time of Posting) £3.50, $5.85 and €4.10. Considering you get 1,000 points for free, I’d definitely make this one of the games you get with those points.

Before you play this game, make sure you’re sat in front of a dull coloured wall, becauseof the way the camera works, if the wall is too bright or cluttered, it wont pick you up. <I don’t recommend playing outside, since

a) It doesn’t work

b) Your DSi Might get stolen

On the home screen, there are 6 Options

  1. Wario – I’d start off on this Roller-coaster. Basics are always good, and it’s probably the most fun. 😀
  2. Mona – She has some fun games, but the end result isn’t quite as good. I’ll go into more detail on each Coster in a minute.
  3. Jimmy T – This is my favourite. Not for the games, but purely for the Comic-Strip at the end
  4. Kat & Ana – This is the multi player mode. Can’t say much about this one, since I haven’t played it yet.
  5. Help – This is more or less useless, since the game is self-explanatory
  6. Credits – The most awesome credits mini game ever – you control the roller-coaster and try to get as many points as possible. WOW

Now for a much more in-depth look. If you can’t be bothered to read this, then just walk away. Well, you can’t actually walk away. Just don’t click the More Link


August 10, 2009 at 12:00 am 14 comments

Chrome Experiments

Guest Post By Jamie

If there’s one thing I’ve learnt from my 3 years on the internet, it’s that things grow fast. Take YouTube for example. It has a massive community, but I bet you wouldn’t guess it was founded in 2004. Just 5 years and look how big it is. And then look at Twitter. It’s user base expanded by 500% last year. That’s like doubling it, doubling it again, and adding what they already had to that. And the next great thing has just come along. And it’s name: Chrome Experiments

It’s developed with the new Web Browser, Google Chrome, in mind, taking advantage of it’s huge Javascript abilities. But it seems to work fine in most browsers. It’s basically a vast collection of Mini JavaScript apps, that run in your browser. Let’s take a closer look at a few of my favourites……


Starfield is one of those things that’s always fun. The direction that the stars move is determined by where you mouse is on the screen, meaning they can go anywhere. You can also blur them, so that they have a comet like tail, by holding down your left mouse button.


This is one of the more unique apps. It starts off as a very simple cube, but changes rapidly as you use the given controls. You can stretch the X, Y, and Z values, make it curve more, create protrusions inside it, and change the background colour. This could be one of the greatest JavaScript creations ever. If there was a little bit more customization involved.

Ball Pool

This was the first Chrome Experiment I ever tried, and probably the reason I checked out more. You create balls by clicking and dragging the cursor, and then you move them, shake them and get rid of them. By double clicking the background, you can also change the colour of the balls and background.

Browser Talk

All you need to make this app work is a Microphone connected to your computer. You then choose you microphone, choose a character, and you’re off! As you talk, the mouth on the person will open and close accordingly, making it seem as if they are talking. I absolutely love this Experiment, and can’t wait for some more character’s to come

Ball Droppings

Ball Droppings is really quite unique. A hole drops balls continuously (at a rate you can change), and you can then direct the balls by drawing lines. As a ball hits a line, it makes a noise. The further down the screen a ball gets, the lower the noise. You can also change how gravity affects them, and, if you like, make them travel up instead of down! If you really wanted too, I suppose you could even make a song using lines and editing the gravity with this…….

That conclude’s my review of Chrome Experiments, which you can find at


Also, check out Woof’s Post below

April 18, 2009 at 10:01 am 16 comments

Fancy Pants Adventures Review – Part 1

Guest Post By Jamie

Hey! Legoless added me to this blog in return for something (no, it wasn’t some Lego) and because I’m a good friend of his, and he asked me to post a review. Hope y’all enjoy it.

And, to make a change from the usual PS2 and Wii reviews and the usual faces of Legoless, Guinea and Woof, it’s all fresh today. Today’s review is on a game that’s been out for a few years now, and has gained a total of 8,614,023 plays over it’s two ‘Worlds ‘ alone. Yep, it’s the Fancy Pants Adventures! As normal in a review, I’ll post Graphics, Game play, Content, etc. ratings in the post at the end.

World 1 – Original

Fancy Pants Adventures

In the original Fancy Pants Adventures, there were only 3 levels, cleverly named ‘Level 1’, ‘Level 2’, and ‘Level 3’.

Level 1

In Level 1, the point is basically to remember the controls, so there is bit of everything in there. There are jumps, rolls, platforms, springboards, moving boxes and enemies. The controls work like this:

  • ← Moves you left
  • → Moves you right
  • ↓ makes you crouch
  • ‘S’ makes you jump

And no, I don’t know why ‘S’ is jump either.

To kill an enemy, simply jump on it, then jump on it again.

Video Guide: -coming soon-

Level 2

Level 2 brings a bit more complexity to the game. With some backwards jumps required, it’s certainly harder. Also, another enemy is introduced. He is, in essence, a ‘Mini-Boss’. It’s a rat thing, who has a ‘Bazooka’ style weapon. Dodge out of the path of his bullets or face some damage. The up-side is he only needs one hit to kill him. 😀

Video Guide: -coming soon-

Level 3

The final level of Fancy Pants 1. Kinda disappointing that there’s only 3 levels, but you’ll realize why I got over it later. 😉 The level in itself is quite short, but at the end is your real challenge – The Angry Penguin Guy Dude Thing-A-Majig. To beat him, wait till he charges at the wall, jump out of the way, and then jump on him. Three or four of these should kill him!

Video Guide:  -coming soon-

World 2 – The Better One. 😀

Last year, Fancy Pants 2 was released. A massive improvement of it’s predecessor, it gained very high praise. So, what’s all the fuss about?!

Level 1

Level one of Fancy Pants Adventures 2 is much easier than Level 1 of the original. It starts off with you playing a simple game of Golf. A man thinks you are brilliant and gives you and Ice Cream (probably chocolate flavored… maybe nut). Anyway, a rabbit steals your chocolate, and basically this game revolves around getting the Ice Cream back. The first level is set in a kind of ‘Rubbish Dump’. Easily completed though, seen and there is only really one way to go. 😉




Music/Sound FX


Things To Do




TOTAL: 37.5/40!

Part 2 of the review will be probably on December 27th or 28th.

Merry Christmas!!!

Spurs – The new guy. 😉

December 24, 2008 at 3:57 pm 14 comments


Guest Post By Woof

Ok, so I’m kinda abandoning the Nintendo with Woof for now, its too restricting.

(Logo Copyrighted by Jagex)
(Click here to go to the game.)

The reason I’m reviewing an online game is because its free to play and also highly addictive.

The controls are very easy to remember:

Move Left: Z

Move Right: X

Jump High: BackSpace

Jump Sideways: Enter

Switch Control: C/N

Skip Turn: Q


The gameplay resembles “Worms” in many ways. The aim is to attack your opponents with a range of spells (which I’ll come to later) and lower their health to zero. Falling into the water isn’t lethal but you lose some health.

Now, Most spells require membership (£2 a month, $4 a month appx.) but free players get two free spellbooks (22 Spells) to choose from.

Another cool thing is that if you have a Runescape account, you can use it to play because the owners of Runescape also make this game!

The game doesn’t have any 1 player so it’s all multiplayer, which could be a problem some, but you can easily turn off the chat feature if your parents are concerned.

And finally, I thought I’d go into detail about the free spells;

Book Of Arcane

Arcane Arrow: Fires 3 homing arrows, select the target and then launch.

Arcane Bomb:Very similar to the Arcane Arrow except you don’t launch it you throw it as a bomb first.

Arcane Tower: A tower that gives you added health. Can be charged up with arcane to have more health.

Arcane Energiser: Powers up Arcane attacks for 5 turns

Arcane Gate: Teleports you anywhere on the map.

Arcane Portal: Creates 2 portals, 1 above you and 1 anywhere you like.

Summon Imps: Creates 3 imps which are powered up by Arcane energy.

Imp Destruction: All imps explode into Arcane Arrows.

Arcane Glyph: Creates a shield that damages if touched.

Arcane Sigil: Creates 3 glyphs, often used to block paths.

Arcane Flash: Makes a flash that knocks enemies far.

Arcane Zero Shield:Prevents damaging spells from being used on the first turn. Users often criticised for being noobs.

Book of Flame

Fire Ball: Basic attack, Aim, Fire, Burn.

Fire Arrow: Like Arcane arrow but with more fire.

Lava Bomb: Again like Arcane Bomb, but with no Arcane.

Magma Bomb: Like Lava bomb except it releases more powerful mini-bombs.

Flame Shield: Deflects a lot of different attacks. Moves with you.

Flame Wall: Like flame shield, except its placed on the ground and if touched with damage you.

Napalm: Fires napalm that lays on the ground for 5 turns and will damage and confuse if touched. (Confused means you can’t move)

Napalm Bomb: Like lava bomb, but it releases napalm.

Rain of Fire: Fire balls are dropped Air-Strike style.

Rain of Arrows: Like Rain of Fire but more accurate and more powerful.

Remember if you want more info, just comment! If you want to arrange a game, I’m called dmccol6!


Woof 😉

legoless: Also, don’t forget to read the Advent News and the Powder Game Review below this if you haven’t already! 🙂

December 8, 2008 at 3:28 pm 48 comments

Powder Game

I know, I know, I haven’t posted in about a month. I think I have Writer’s Block or something. 🙄

Anyway, here’s a game review on a cool simulation game called Powder Game.


You can place a wide range of materials in the little black box and experiment to see what happens. Since the site was originally written in some other language (I think it’s Japanese) and it might be hard to understand the internal guide, I’ve written my own guide so you know which material does what.

Click to enlarge.

Click to enlarge.


Powder: The default material. Burns at a moderate speed with not much energy.

Water: Can put out fire and grow trees. If touching Ice it can turn to ice itself. Can even get rid of magma if there’s enough of it. Obviously enough, it doesn’t burn.

Fire: Sets things alight. It disappears quickly. Generates a pretty large amount of energy when there’s a lot of it.

Seed: When placed on top of Powder it grows into a tree. Burns at a moderate speed with not much energy.

Tree: Can only be gotten from Seed + Powder (or via cloning). Burns at a slow speed with lots of energy.

Gunpowder: When on fire it explodes with moderate energy and at a fast speed.

Fan: Keeps generating energy. It can slowly erode if it is constantly hit with magma.

Ice: Ice can turn water into more ice. If hit by a strong wind it can turn into Snow. Ice cannot burn, but can be melted with magma.

Snow: This material isn’t very long-lasting. Ice turns to snow when it’s hit by a strong wind, but the snow normally turns to water a few seconds afterwards.

Super Ball: These bouncy little things can get quite annoying, but are pretty cool all the same. They can’t burn, but can be melted with magma (if you manage to stop them bouncing).

Clone: This is used to constantly generate the material it was first hit with.  It can be useful for stuff like tree-growing, but it can easily reach the ‘Powder Limit’* if left unsupervised.

Fireworks: By selecting another material with the left mouse button, you can put almost everything inside a firework. The default material inside is Powder. You must ignite these for them to release the material.

Oil: Oil is good for generating energy.  It burns at a slow speed with a lot of energy.

C-4: This is an explosive plastic. When ignited, it burns very fast with moderate energy. Well, it doesn’t exactly burn. Once ignited it kinda disappears slowly – it doesn’t bring the flame with it.

Stone: A rather boring material. If you grab it it turns to powder. It can’t burn, but if it’s heated up with magma, it turns into magma. Lazers have no effect on it.

Magma: One of the more interesting materials. It can destroy almost anything. The only other way (apart from deleting it) to get rid of magma is to either put loads of water on it or to somehow destroy it with a virus.

Virus: The virus material turns all other materials into more virus material. But other materials ‘fight back’. Whichever material is the first one to get infected it normally the one that takes over at the end of the ‘battle’. But a strong breeze can often restart the infection. Virus material is very unstable, and not to mention irritating. The bomb material can not be infected by virus material.

Nitro: My personal favourite. Nitro causes a massive explosion and burns in the blink of an eye. Grabbing it can set it alight if you’re not really careful. Sometimes super balls can ignite it too.

Ant: Ants make strange patterns in solid materials (such as tree, C-4 or metal). Once they burrow in, it’s quite tricky to get rid of them. Ants burn at moderate speed with not a lot of energy.

Torch: This material sets everything it touches on fire. It’s only weakness is water. Lazer has no effect on it.

Gas: This floating material is highly flammable. It burns very fast with a lot of energy.

Soapy: This is soapy water. It turns into bubbles if a strong enough breeze hits it. This can’t be used to grow trees, but it can be used to get rid of magma, destroy torch or put out fires (though it doesn’t seem to be very good at putting out flame since the energy it creates can sometimes turn the soapy water to bubbles.

Thunder: (This is wrongly named – it should be lightning.) Thunder moves randomly. Wind doesn’t effect it. Normally it just ignites material or blows it away like gunpowder. Metal can contain it. Stone turns to powder when hit by it.

Metal: It’s not as sturdy as you’d think. Water can erode at it and turn it to powder. When heated up like magma it turns into magma. It can contain thunder. It reflects lazers.

Bomb: This material is pretty useless. It destroys almost everything in it’s path.

Lazer: The newest material to be added, lazer is like a stronger, longer-lasting fire. It can destroy almost everything (excluding stone, metal and torch). It will continue moving until it reaches a block or an indestructible material.

Other objects and tools:

Box: What would a simulation game be without boxes? These are flammable. Fighters like to kick them around. The size of your pen determines the size of the box.

Bubble: If you’re too lazy to create bubbles with soapy water, or you want to be able to control the size of the bubble, this is the tool for you. Bubbles turn into the first material they touch (unless it’s a block, in which case they pop).

Fighter: The enemies of the game. If they kick your Player he dies. They can also die if they step on something like magma, fire, torch or lazer. They like kicking boxes around.

Player: This is your avatar. You control it with the left, right, up and down keys. You can also pick what colour his head is by selecting a different material with the left mouse button. If you press the down button he will puke whichever material you picked. His head colour can be changed if he runs into a different material. You can only have one player at a time. Fighters seem to have it in for him, and will kick at him (which kills him).

Wheel: This object turns around when material hits into it.

Block: One of the most important objects in the game. It is 100% impenetrable.  There is a thin lining of block around the black box (unless you delete it).

Erase: This tool only removes block and wheel objects.

Reset: Resets the black box.

Clear: This tool removes material.

Wind: Generates wind. Energy is wind created by materials.

Air: Generates air. Depending on white mouse button you have this tool equipped on, the type of air differs. Blue air is like a black hole: it sucks things in; green air is compressed tightly, so when it’s released it’s like a bomb.

* = There is a limited amount of material, block, fighters and boxes in the game. It’s very annoying, but you get used to it.

Hopefully you found that helpful. There are other features, such as pen size and special effects, but hopefully you’ll figure them out by yourself. If you can’t, feel free to leave a comment.

Also, you can upload things to the site. I haven’t figured out how to do this myself yet, so if you do please tell me. :mrgreen: Some of these uploads are quite good. Others… aren’t so good.

I was going to do an ‘Interesting Things to Try’ section, but could only think of one:

  • Try making a pit of lava, and then dumping fireworks filled with water on top of it. You can almost feel the magma’s despair as it realises ‘I shouldn’t have done that.’ 😛

Hopefully that wasn’t too painful to read. Have fun on Powder Game!


November 30, 2008 at 4:50 pm 45 comments

This Review Ends With You.

Guest Post By Woof

Ah its that time again, REVIEW TIME!!!

Up today is…

The World Ends With You

Creators: Square Enix / Jupiter

Basic Plot Outline:

The World Ends With You tells the story of Neku Sakuraba, an unsociable 15-year-old boy who unexpectedly wakes up in the Shibuya in Tokyo, Japan. While trying to piece together his arrival, he receives a strange text message warning him that he will be erased unless he completes a certain mission. Although he barely has time to grasp what is happening to him, he finishes his assigned task in the mysterious streets of Shibuya.




Music/Sound FX


Things To Do




TOTAL: 39/40!


  • Cross Battle System using both screens, You on the bottom, Your partner on the top. You have to control both!
  • Collect custom designed pins, each with a cool ability that can be activated with the right touch or sound.
  • Customize characters with Shibuya’s coolest fashions! Stay on top of the trends, or bend them at your will!
  • An amazing soundtrack from hip-hop to rock to techno.
  • Battle with up to three friends in Tin Pin Slammer, an exciting mini-game, via local wireless connection!

What Should I Do?

Buy it, 100% Buy. You wont regret it!

Woof, Out!


October 30, 2008 at 2:06 pm 28 comments

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